Genus Insight Analysis budgeting is a material calculation. The current cost table changes with the number of locked slots, so a plan that is affordable at one lock count may be expensive at another. Start by deciding which properties you intend to preserve, how many analyses you are willing to pay for, and the separate limits of your Soul Crystal and Kina balances.
This guide calculates the listed costs. It does not predict property probabilities, recommend an optimal stopping strategy, or guarantee a desired roll. The dataset contains a cost schedule, not the evidence needed to estimate how many attempts a particular outcome will take.
Read the per-analysis cost table
The table covers zero through eight locked slots. Kina is calculated as 250 times the listed Soul Crystal cost per analysis. The ten-analysis columns assume you keep the same lock count for all ten attempts; changing the number of locked slots requires a separate calculation.
| Locked slots | Crystals per analysis | Kina per analysis | Crystals for 10 | Kina for 10 |
|---|---|---|---|---|
| 0 | 4 | 1,000 | 40 | 10,000 |
| 1 | 8 | 2,000 | 80 | 20,000 |
| 2 | 16 | 4,000 | 160 | 40,000 |
| 3 | 36 | 9,000 | 360 | 90,000 |
| 4 | 76 | 19,000 | 760 | 190,000 |
| 5 | 156 | 39,000 | 1,560 | 390,000 |
| 6 | 236 | 59,000 | 2,360 | 590,000 |
| 7 | 316 | 79,000 | 3,160 | 790,000 |
| 8 | 396 | 99,000 | 3,960 | 990,000 |
A lock preserves a selected property while increasing the material cost of another analysis. The table does not say when a specific number of slots becomes available to your character. Confirm the actual slot state and displayed cost in your regional client before using a row as your spending plan.
Calculate a fixed session
For a session that keeps its lock count unchanged, multiply the per-analysis crystals by the number of planned analyses. Multiply that crystal total by 250 to obtain Kina. For example, three locked slots cost 36 crystals per analysis. Two attempts cost 72 crystals and 18,000 Kina.
At zero locked slots, ten attempts cost 40 crystals and 10,000 Kina. At eight locked slots, one attempt costs 396 crystals and 99,000 Kina. Both examples use the same arithmetic, but they fund different amounts of activity. A large material balance should not be interpreted as many attempts until the lock count is included.
Budget using both currencies
Suppose you allocate 500 Soul Crystals and 100,000 Kina to analyses with three locked slots. The crystal balance covers floor(500 ÷ 36) = 13 attempts. The Kina balance covers floor(100,000 ÷ 9,000) = 11 attempts. The smaller limit controls the affordable session, so the budget covers 11 attempts.
Those 11 attempts cost 396 crystals and 99,000 Kina, leaving 104 crystals and 1,000 Kina within the allocated balances. The remaining crystals do not fund a twelfth attempt because the Kina balance is insufficient. This example illustrates a budget ceiling rather than a recommendation to spend every available resource.
Add stages when the lock count changes
A session may use one lock configuration initially and another after a property is preserved. Treat the stages independently. Five analyses with zero locks cost 20 crystals and 5,000 Kina. Three later analyses with two locks cost 48 crystals and 12,000 Kina. Together, those eight attempts cost 68 crystals and 17,000 Kina.
Do not enter eight attempts at one lock count and expect the tool to infer the transition. The analysis calculator deliberately models one fixed configuration at a time. Calculate each stage and add the results, keeping your planned attempts separate from attempts you have already completed.
Compare the cost of preserving another slot
The increase between rows is not constant. Moving from two to three locked slots changes the per-analysis crystal cost from 16 to 36, a difference of 20. Across ten analyses, that difference is 200 crystals and 50,000 Kina. Moving from seven to eight locks changes the cost from 316 to 396, a difference of 80 per analysis.
These comparisons explain the resource consequence of a lock decision. They do not establish whether preserving a particular property is worthwhile for your character. That decision also depends on the actual properties, available alternatives and your objective, none of which the cost table evaluates.
Keep costs separate from probability
Knowing that one attempt costs a specific amount does not tell you the chance of a desired property. Without a supported probability model, it is not possible to calculate a reliable expected spend, a guaranteed budget, or a number of attempts that ensures success. The tool therefore reports materials without attaching outcome promises.
A sequence of unsuccessful analyses also does not establish that the next attempt is more likely to produce the result you want. Use your chosen material limit as a constraint, and evaluate the actual client information separately. This page provides transparent arithmetic rather than an outcome forecast.
Avoid mixing analysis with pet upgrades
Duplicate pet souls pay for a companion’s Pet Insight upgrades. Soul Crystals and Kina pay for analysis. Collection EXP is another total describing contributions from distinct common pets. Similar names can make these balances easy to confuse, but they should not be combined into a single resource pool.
Read Pet Insight versus Genus Insight for the separate calculations. If your goal is a companion’s Lv. 3 ability, the duplicate-soul planner answers that question. Entering its soul balance into an analysis budget would produce a meaningless comparison even if both fields accept whole numbers.
Check the client before spending
- Confirm the current number of locked slots.
- Compare the displayed crystal and Kina cost with the corresponding row.
- Choose a planned number of attempts and calculate both material totals.
- Recalculate when the lock configuration changes.
- Stop and investigate if the client cost differs from the record.
For a discrepancy, record the game region, patch, lock count and displayed cost. Send a correction with supporting evidence. The calculator uses community records and is not connected to your character, inventory or live game server, so it cannot detect a changed price or prevent an in-game purchase.
Sources and updates
The factual inputs are attributed to Wikily pet records and the Genus Insight tables. The examples, comparisons and arithmetic are our editorial explanation of the current dataset. They are not independent game-client tests. Check your regional client after a patch, and report a correction with supporting evidence.